Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Harvesting
Currently at base, one swings 10 times at a patch of flowers to obtain only 3 items. That's # needs tweaking, as I can chop a tree with 5-6 swings and end up with 5 lumber. (View Post)1 -
Re: Longbow vs Shortbow
This. Going in to alpha, with the switch weapon mechanic, my first thought was Longbow/Short bow combo. Our primary (first learned) skills don't work with anything buy ranged weapons, so my thought p… (View Post)1 -
Re: Tradeskills - current crafting system
By this response, shouldn't we just switch the combat system to: Walk up to mob, input 3 different skills, walk away for 20 min and come back and collect the loot? No reason to complicate matters, ri… (View Post)1 -
Re: QoL: Allow ‘quantity to craft’ input
I fully agree that this is an 'annoying' feature to have to work around in the current iteration of the crafting setup. I doubt it will remain that way, but it definitely makes things a bit more tedi… (View Post)1 -
Re: Tradeskills - current crafting system
PS: I forgot to add: Why does Crafting/Gathering reward combat/adventure xp? The 2 systems have nothing to do with one another. I don't learn to swing a sword by chopping trees, and I certainly don't… (View Post)2